---@class WaitServerPanel : IBehaviour
---@field public Circle1_sp UISprite
---@field public Circle2_sp UISprite
---@return WaitServerPanel
local this = class('WaitServerPanel', IBehaviour)

---@param obj UnityEngine.GameObject
function this:Awake(obj)
    self.super:Awake(obj)
	self.Circle1_sp = self:GetComponent('Circle1_sp', UISprite)
	self.Circle2_sp = self:GetComponent('Circle2_sp', UISprite)
end

return this